GTA San Andreas PS2 controls
San Andreas Gangs
Rockstar North conducted massive amounts of research before developing the gangs of San Andreas-this involved talking to DJ Pooh, Mister Cartoon, Estevan Oriol, and hundreds of other well-known faces. Gangs play a much larger role than they did in Vice City. Firstly, the number of gangs has increased. Aswell as having the large, dominating gangs, we see smaller, more local gangs. Generally, gangs cause a bit more trouble than they did in previous titles-toppling cars, crowding streets and using various new methods of attack. In some areas of the map, you are welcome, and in others, you are not. San Andreas gives you the ability to 'take over' areas of the map, and recruit new members into your gang to help and defend you.
Gang members are recognised by their clothing, tattoos, and hand signs. These are useful for two reasons-it allows police to identify a gang set or victim, and it allows gang members to interact with one another. Each gang has its own territory, indicated by street warnings, wall graffiti, or simply violence. In Los Santos, each of the 4 gangs are split up into different 'sets'. This is good and bad news. Bad, because not all sets get along, and good, because there's always plenty of backup available.
Gang Wars & Territory
Winning territory involves gang war, and this must be done carefully. Enter the area you wish to control, and kill every opposition member in sight. Killing 4 members will provoke a gang war, and the area under attack will flash red on the radar. The opposition attack in 3 waves to defend their land. Keep a close eye on the radar, and watch where the attackers are coming from. They may attack unexpectantly or in large numbers, so make sure you have a plentiful supply of health and armor before starting the war.
If possible, shoot from long distances or from rooftops. Survive the 3 waves, and the area is yours. That area is now highlighted green on the map. Other gangs may try and take your territory, and it's upto you to defend it.
Gang wars and territory are introduced during Sweet's mission Doberman. After the mission The Green Sabre, CJ no longer has the ability to win new territory, or defend his own. The feature returns during the mission Home Coming, in the Final Missions strand.
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